Developer / company: Nicolas Cannasse
Neko is an high-level dynamically typed programming language. It can be used as an embedded scripting language. It has been designed to provide a common runtime for several different languages. Learning and using Neko is very easy. You can easily extend the language with C libraries. You can also write generators from your own language to Neko and then use the Neko Runtime to compile, run, and access existing libraries.
Neko has a compiler and a virtual machine. The Virtual Machine is very lightweight and yet well optimized so it is running very quickly. The VM can be easily embeded into any application and your libraries can be accessed using the C foreign function interface.
The compiler converts a source .neko file into a bytecode .n file that can be executed with the Virtual Machine. The compiler is written in Neko itself, and is still very fast. You can use the compiler as standalone commandline executable separated from the VM, or as a Neko library to perform compile-and-run for interactive languages.
Neko works with the following file extensions:
Note: You can click on any file extension link from the list below, to view its detailed information. The list of extensions used or otherwise associated with the application may not be complete, because many common file extensions on our website, such as jpg (pictures) or txt (text files), can be opened by a large number of applications, or are too general file format. However most, if not all directly associated file extensions should be listed with its appropriate program. Although its likely, that some file extensions may be missing from the list of associated file extensions with the application, yet they can be opened, be part of, or otherwise be associated with the program.
Neko default file extension associations
Comparison table of actions that Neko can perform with each of its associated file type beta
This table might not contain all possible associated or supported file types or may contain incorrect data.
If you need more information please contact the developers of Neko (Nicolas Cannasse), or check out their product website.