Found 2 records for the .WD file extension name
There are 1 other file types with the "WD" extension name:
.wd - InfoSelect data file
.sav - Saved game file type
.bik - BINK video file
.z64 - Nintendo 64 game ROM
.gcf - Half-Life 2: Episode Two Game Cache File
.zm9 - ZSNES Movie #9
.z2f - Zoo Tycoon 2 file
.sgm - Visual Boy Advance Saved State File
.CNC3Campaign - Command and Conquer 3 campaign save game file
file extension WD - archive used in games Earth 2140-2160
File extension WD description:
.wd is an extension for the archive format developed and used by Reality Pump in the process of game development. The wd files can be found in the directories of such games like Earth 2140, Earth 2150, Earth 2150: Lost Souls, Earth 2150: The Moon Project and Earth 2160. WD archives stores all data (from textures, by sounds, to 3d models) used by a particular game. WD files can be handled with specified Reality Pump Software Development Kits which aren't freely available or with a community tool "WD Pack" incorporated into "EarthC Studio for Earth 2160" developed by Marius Czyz aka PhalynxAssociated applications to file extension WD:
Company / developer:
Jelsoft Enterprises Ltd.
Like by Earth 2150 will there be a editor named Earth 2160 World Creator. This one is compared to its predecessor massively extended, setting up detailed landscapes will be easier. Also will you be able to import own textures, as well as changing the color of already existing textures (already known from KnightShift), this creates for each map an individual note. The new engine will be able to handle several scenarios on only one map, means that now you can combine snow-covered mountains with a beach.
The editor will be very complex and in the handling like a mix from a 3D program and Photoshop. New features are among other things, light sources and the editable world parameters. For example the day and night cycle will be customizable. Lighting, fog density and color, gravitation and weather can be set up for each time of the day. On the one hand this allows for quite realistic lighting and atmosphere but on the other hand you might turn to the dark side and create something completly insane. Immidently you can use the skirmish mode to see the results of your work.
Own sounds can be imported for new SP missions. Cutscenes can be easily made with the integrated tools. Virtual cameras can be placed in the 3D space everywhere you like.
It won't be necessary anymore to run the game for using the editor because it is in its own application. This enables more comfortable handling and better performance. The editor's appearance adjusts to the Windows theme you use.
It won't be possible to import maps from Earth 2150. This is for technical reasons; the differences between the Earth 4 Engine and the Earth 2/Earth 3 Engine are too big.